Need for Speed World - Extrapolation Improvements
Using EA’s assets I was tasked to create the Sound Design for this trailer and make sure the Lead Audio Designer was pleased with the result. Completed in 8 hours
Diablo III Trailer - Sound Re-Design
This is my Final Project I did at Vancouver Film School in the Sound Design for Visual Media course. I took one of the Diablo III Trailers, courtesy of Blizzard Entertainment, and re-did all the sound for it originally in 5.1.
I recorded ADR, performed Foley, composed the music, and did all the sound effects and sound design.
Thanks to Carly Tan for providing voice talent to the girl in the trailer, and Dan Ayers for being the original vocals for the Big Demon. Also a thanks to Rodrigo Tripps and Ryan Schaad for recording Foley, and to Vancouver Film School and Teachers for their help and equipment.
From the talented Motion Designer Douglas Gordon is a piece of his work that I had the privilege to create all the sound for. Almost all the sounds started from my mouth, and after spending a ton of time in ProTools with I swear close to a million different plug-ins and various audio manipulation tools, I came up with a great digital theme that I think sounds and feels great with the provided visuals.
My second collaboration with Douglas Gordon. This piece has a huge variety of sounds - most of which I recorded on the spot at my desk! From a deflated rubber balloon to folding some paper, as well as myself simply slurping some water! Overall I had a ton of fun with this piece - definitely one of my favourites. Incorporating everything and creating some crazy random sounds I find goes perfect with the crazy and random visuals.
The sound for this video I used audio files that I had previously recorded to create a great park atmosphere and good quality soccer ball hits.
With this video created by Douglas Gordan, I created the Sound Design for this using mainly recordings of glass and metal pipes - heavily edited in ProTools
In this Video I simply used coins and tiles. I added a bass drop simply to make the overall video flow better. Without something in the background I found it too simple and bare.
Need For Speed - Waves Competition - 24 Hours
The original 2011 Waves Competition Video - Courtesy of EA's Need For Speed.
I recently re-made the sounds for this video. I used only the original (36) sounds that came within the original competition package, and completed it within 24 hours!
andysmithaudio intro clip
Here's a bumper I made from an Adobe After Effects template. I inputed my name in the template, brought the video into Pro Tools, and created its sound track (originally for 5.1.)
Otherside - Trailer
This is the trailer for a game I worked on with an audio team of 4 people. I tackled the Foley, UI sounds, a Landslide/Tree Growing sound effect, and the Winds for the game. Unfortunately you can’t see the sounds I created in the video, but you can listen to them on my sound page.
If you want to learn more, or even play the game, visit the official website here!
Remnant - Gameplay
This is a video game I worked on with an audio team of 6 people during school. I designed the sounds for a missile launcher that included scanning, lock on, and launch sounds, a mine-layer ship and its mines, various impacts (some can be heard throughout the video), a simple laser you can hear at the very beginning of the video, and I also edited some dialogue.
You can listen to all of my creations via soundcloud here.
If you’d like to learn more and/or try the game, you can visit the official site here!